New Great Clan Schools

New Minor Clan Schools


New Crab Schools

Toritaka Gaki Hunter School

Description: The Toritaka had long specialized in dealing with spirits and ghosts, even before they were folded into the Crab Clan. But something vexed them: though they knew all about yorei and how to defeat them, they struggled with opposing gaki, the troublesome residents of Gaki-do. Thus the Toritaka resolved to create a new school based on this persistent threat, and after studying with the Kuni for decades, they were finally ready to unleash their new creation. Today, the Toritaka Gaki Hunters are the best source to call on if you’re dealing with a pesky vampire ghost infestation.

Benefit: +1 Willpower
Skills: Spellcraft, Kenjutsu, Defense, Engineering, Lore: Theology, Lore: Spirits, Lore: Shadowlands, Any 1 Skill
Integrity: 3.5
Outfit: Robes, Daisho, Any 1 Weapon, Scroll Satchel, Traveling Pack, 3 Koku
Affinity/Deficiency: Water/Fire
Spells: 3 Water, 2 Earth, 1 Air

Technique:

Hiruma Duelist School

Description: Crab duelists have long taken a singular approach to the art of iaijutsu: take the first hit and strike back twice as hard. To the Crab’s fatalistic, uncompromising approach to life, a duel to first blood is pointless; if the offense isn’t worth killing over, it isn’t worth having a duel at all. But much as they’d like to, the Crab can’t fully ignore the importance of dueling, and over time, it became clear something needed to be done. With the Hida uninterested in anything but tetsubo duels, the Hiruma stepped up, creating a school based on their clan’s legendary ability to endure.

Benefit: +1 Reflexes
Skills: Kenjutsu, Iaijutsu, Defense, Etiquette, Meditation, Lore: Shadowlands, Any 1 Skill
Integrity: 3.5
Outfit: Light Armor, Sturdy Clothing, Daisho, Any 1 Weapon, Traveling Pack, 3 Koku

Techniques:

Kaiu Sapper School

Description: As the restrictions around explosives were lifted over time, Rokugani bomb experts began to crop up – and unsurprisingly, no family took to the new devices quite like the Kaiu. Their inveterate tinkering abilities meant they rapidly became the finest demolitions experts in the Empire, both for offensive and defensive operations. Today, Kaiu Sappers are part of any Crab operation against a hard point, even if other Crab tend to feel a bit nervous around them.

Benefit: +1 Agility
Skills: Demolitions 2, Defense, Engineering, Athletics (Throwing), Stealth, Any 1 Skill
Integrity: 3.5
Outfit: Light or Heavy Armor, Sturdy Clothing, Daisho, Explosives Pack, Traveling Pack, 3 Koku

Techniques:

New Crane Schools

Doji War Dancer School

Description: As the Kakita have long-known, the line between art and combat can sometimes get awfully blurry. In the 20th century, the Doji family finally broke through it thanks to a particularly gifted dancer named Doji Okuni. Okuni developed a style of fighting using paired, bladed war fans called surudoi-shisen (“the sharp glance”) – essentially weaponized court fans rather than tessen. Doji War Dancers move with elegant, deadly grace, as effective at putting on performances with their art as they are lethal.

Benefit: +1 Agility

Skills: Acting, Athletics, Intimidation, Etiquette, Kenjutsu, War Fans, Any 1 Perform Skill

Integrity: 4.5

Outfit: Courtier Armor, Extravagant Outfit, Two Tessen, Daisho, Traveling Pack, 10 Koku

Techniques:

Kujaku Bushu School

Description: Though the Kujaku are best-known for their affinity with exotic animals – particularly the peafowl with which they share their name – the techniques they’ve mastered over two millennia are not to be underestimated. The Kujaku learned well from their Kakita forebears, perfecting a combat art that utilizes their natural skill at seduction to deadly effect. They are considered particularly adept yojimbo, and are often used as bodyguards for higher-ranking Crane personnel.

Benefit: +1 Awareness

Skills: Kenjutsu, Iaijutsu, Defense, Animal Handling (Peafowl), Etiquette, Temptation (Seduction), Any 1 Perform Skill

Integrity: 6.0

Outfit: Light Armor, Extravagant Outfit, Daisho, Make-Up Kit, Traveling Pack, 10 Koku

Techniques:

New Dragon Schools

Kitsuki Marshal School

Description: The Kitsuki Investigators were long the finest detectives in the Empire, trained in methods looked down upon by other clans, but undeniable in their effectiveness. Over time, however, it became clear that while the Investigators were brilliant at discerning the truth, it was sometimes difficult for them to back that up and apprehend the criminals they pursued. The Kitsuki Marshal school was the natural result, and while it lacks the sheer investigative brilliance of the Investigators, it makes up for it with ruthless combat efficiency using its signature weapon: the tonfa. Instead of developing a rivalry, the two schools often work together – and there is nothing a criminal fears more than staring down the devoted efforts of a Kitsuki Marshal and a Kitsuki Investigator working in concert.

Benefit: +1 Willpower

Skills: Staves (Tonfa), Kenjutsu, Investigation, Intimidation, Demolitions, Lore: Law, Any 1 Skill

Integrity: 2.5

Outfit: Light Armor, Sturdy Clothing, Two Tonfa, Daisho, Traveling Pack, 3 Koku

Techniques:

/ Tonbo Shindoshi

Description: Though the Tonbo Shindoshi are no less priests than their counterparts in the other Clans, they are acutely aware of the political responsibilities that rest on their shoulders. As the intermediaries between the Dragon Clan and the rest of Rokugan, the Tonbo are well equipped to survive the perilous courts of the Empire.The Tonbo Shindoshi School uses all the resources at its disposal to prepare its students for the courts. A trained Tonbo can use his connection to the spiritual world to heighten his social graces. This boost is often a necessity with opponents such as the Lion Clan always watching for a social faux pas.

Benefit: +1 Perception

Skills: Spellcraft, Courtier, Etiquette, Sincerity, Meditation (Void Recovery), Calligraphy, Engineering, Any 1 High Skill

Integrity: 4.5

Outfit: Robes, Wakizashi, Knife, Scroll Satchel, Traveling Pack, 3 Koku

Affinity/Deficiency: Water/Fire

Spells: 3 Water, 2 Air, 1 Earth

Technique:

New Lion Schools

Nakamura Gunner School

Description: The Nakamura vassal family had long served as the specialized archers of the Lion clan – certainly competent (the Lion would tolerate no less), but not on par with the Tsuruchi or the Dragon’s Flame. Space travel dramatically altered their roll, however, as it was quickly discovered that while they were adequate archers, the Nakamura were exceptional at calculating range trajectories and timing their shots in space gunnery duels. Today, the Nakamura are the finest gunners in the galaxy, and the biggest reason the Lion are so feared in ship-to-ship combat. The knowledge Nakamura weapons hit like a truck has led to more than one surrender before battle has even begun.

Benefit: +1 Intelligence

Skills: Gunnery, Kyujutsu, Kenjutsu, Defense, Piloting, Engineering, Any 1 High or Bugei Skill

Integrity: 6.5

Outfit: Light or Flight Suit Armor, Sturdy Clothing, Bow, Daisho, Traveling Pack, 5 Koku

Techniques:

Ikoma Action Star School

Description: When film entertainment became a rising trend in Rokugan, it was only natural that the Crane and Scorpion take on the role of its biggest proponents (and beneficiaries). They were, after all, the clans of artists and actors. But one other family saw where the trend was headed and decided to carve out their own niche: the Ikoma of the Lion. Though the traditionalist other Lion families scoffed at the fancy prancing tales of the clans of Doji and Bayushi, the Ikoma realized the way to appeal to their own people (a vast audience that has only gotten more vast since Rokugan took to the stars) was to specialize in action films. The clan of Akodo couldn’t resist, and eventually, neither could the rest of Rokugan. Today, the Ikoma are the undisputed masters of action cinema, responsible for such classic series as Seppuku Hard, Gon Wiku, and Lethal Katana.

Benefit: +1 Awareness

Skills: Acting (Action Movies), Athletics, Kenjutsu, Jiujutsu, Demolitions, Courtier, Any 1 Skill

Integrity: 6.5

Outfit: Light Armor, Extravagant Clothing, Sunglasses, Daisho, Any 1 Weapon, Traveling Pack, 10 Koku

Techniques:

Matsu Beastmaster - Altered

Description: The Beastmaster organization is completely unique in its approach to war and to animals. Many other clans train animals for combat, but the Matsu Beastmasters take a personal approach to each beast. The lion is a savage creature that fights as part of a group called a pride. The Beastmaster adopts lion warcats into their own pride, bonding emotionally and spiritually to the warcat that charges into battle beside him. The Beastmaster treats their warcat as an equal, fostering a sense of family and belonging.

The communication between Beastmaster and warcat borders on the mystical. Once a warcat has trained with her Beastmaster, she can sense what they want without any words or gestures. However, this intense empathy between human and predatory animal can sometimes hinder the Beastmaster’s social abilities among humans. Most Beastmasters tend to stay amongst their own kind rather than share the company of “normal” samurai. Some Lion generals have raised concerns about this, but the Beastmasters retort that they are still Matsu above all. Only the Matsu, they say, are strong and proud enough to maintain their hold on Bushido and human traditions under such pressures.

Benefit: +1 Agility

Skills: Animal Handling (Warcat) 2, Battle, Defense, Iaijutsu, Kenjutsu, Any 1 Bugei Skill

Integrity: 5.5

Outfit: Light Armor, Sturdy Clothing, Daisho, Any 1 Weapon, Traveling Pack, 5 Koku

Techniques:

New Mantis Schools

Kitsune Ranger School

Description: The former Fox Clan has long been known as shindoshi with an intimate connection to Chikushudo, the Realm of Animals – but not every member of the clan is gifted with magical abilities. So what happens to the other members of the family? Many of them choose to channel their natural (if non-magical) connection to the forests and jungles to become Kitsune Rangers. Armed with the parangu, their weapon of choice, perhaps no group is as feared in jungle combat as they are.

Benefit: +1 Perception

Skills: Hunting (Trailblazing) 2, Knives, Kyujutsu, Defense, Stealth, Intimidation

Integrity: 3.5

Outfit: Light Armor, Sturdy Clothes, Two Parangu, Bow, Traveling Pack, 12 Koku

Techniques:

Komori Shindoshi School

Description: The Bat Clan rejoined the Great Clan from which they had sprung not long before the War of the Broken Sun. Their shindoshi have since served as an important role within the Mantis, helping to provide long-distance communication across the clan’s far-flung territories. Though there has never been a Komori Mantis Clan Champion, they have been the pivotal vote multiple times.

Benefit: +1 Awareness

Skills: Spellcraft, Calligraphy (Cipher), Lore: Ancestors, Lore: Theology, Meditation, Tea Ceremony, Engineering, Any 1 High Skill

Integrity: 4.5

Outfit: Robes, Wakizashi, Any 1 Weapon, Scroll Satchel, Traveling Pack, 12 Koku

Affinity/Deficiency: Air/Earth

Spells: 3 Air, 2 Water, 1 Fire

Technique:

Moshi Guardian of the Sun School

Description: The men of the Moshi family had long been given short shrift within their ranks. Banned from entering the clan’s shindoshi school (a tradition that persists to the present day), most took up one school or other of the Yoritomo – but still, the yearning for their own identity remained. The Moshi Guardians of the Sun were a small, specialized group that had existed since the family’s time as the Centipede Clan, but it wasn’t until the 18th century that it was formally developed into a full school. Now, the Guardians of the Sun serve as the Mantis clan’s primary yojimbo and garrison defenders across the Emerald Stars, standing shoulder-to-shoulder with their brethren.

Benefit: +1 Reflexes

Skills: Spears, Kenjutsu, Investigation (Notice), Athletics, Defense, Lore: Theology, Any 1 High or Bugei Skill

Integrity: 6.5

Outfit: Light Armor, Sturdy Clothing, Jumonji Yari, Daisho, Traveling Pack, 12 Koku

Techniques:

Tsuruchi Fighter Ace

Description: Though they are peerless as archers, the advent of space travel showed the Tsuruchi’s limitations as gunners. The Mantis’s creation and development of fighter craft was a direct response to this problem: suddenly, the Tsuruchi’s legendary hand-eye coordination could again be harnessed to the benefit of the clan of Yoritomo. Today, there are no better fighter pilots in the galaxy than the Tsuruchi Fighter Aces, who make up the bulk of the Mantis’s offensive striking capability in ship combat.

Benefit: +1 Reflexes

Skills: Piloting 2 (Fighters), Kyujutsu, Gunnery, Defense, Athletics, Any 1 High or Bugei Skill

Integrity: 3.5

Outfit: Flight Suit Armor, Sturdy Clothing, Tsuruchi Longbow, Daisho, Traveling Pack, 12 Koku

Techniques:

Watanabe Shipwright School

Description: The Watanabe vassal family had been the shipwrights of the Yoritomo for centuries before their elevation to mainline family in order to break a tie in the voting for Clan Champion shortly after Rokugan took to the stars. It made sense, after all; though shipbuilding had always been crucial to the success of the Mantis, their need for starships and burgeoning galactic ambitions only heightened the importance of the Watanabe. Today, they are considered the finest shipwrights in the Emerald Stars, designing craft with speed and maneuverability that outstrips those of any other clan – not to mention their proficiency with the dai tsuchi.

Benefit: +1 Intelligence

Skills: Craft: Starships, Commerce, Engineering, Lore: Machinery, Piloting, Heavy Weapons, Any 1 Skill

Integrity: 3.5

Outfit: Light or Heavy Armor, Daisho, Dai Tsuchi, Repair Kit, Traveling Pack, 12 Koku

Techniques:

Tsuruchi Archer - Altered

Description: Even before joining the Mantis, when they were the Wasp Clan, there was little question that the Tsuruchi were the greatest archers in the Empire. That they have so embraced this as to virtually put aside the study of the blade, however, has often caused others to look at them with great suspicion. The Tsuruchi rarely care, however; they believe in the purity of the bow, and while their sensei teach proficiency with other weapons as well, such are purely secondary concerns. The Tsuruchi Techniques are the epitome of the Rokugani philosophy of archery, which is that the arrow knows the way, and should be fired without hesitation or aiming.

Benefit: +1 Reflexes

Skills: Kyujutsu (Tsuruchi Longbow) 2, Defense, Athletics, Hunting, Investigation, Any 1 High or Bugei Skill

Integrity: 3.5

Outfit: Light or Flight Suit Armor, Sturdy Clothing, Tsuruchi Longbow, Wakizashi, Traveling Pack, 12 Koku

Techniques:

New Phoenix Schools

Asako Nunchako

Description: The nunchaku was always a peasant tool, but there has likewise always been something beautiful about its use in the hands of a master. In the 14th century, a Henshin named Asako Li became obsessed with the weapon’s potential for both attack and defense and developed a school based around the nunchaku’s deadly, twirling dance. The Asako Nunchako School was the result, and today they are regarded as perhaps the most aesthetically pleasing combat artists in the Empire.

Benefit: +1 Agility

Skills: Staves (Nunchaku), Athletics, Defense, Lore: Theology, Meditation, Divination, Any 1 Skill

Integrity: 4.5

Outfit: Robes, Two Nunchaku, Calligraphy Set, Traveling Pack, 5 Koku

Techniques:

Isawa Chief Engineer

Description: The Isawa originally made space travel possible, and they’ve never let the rest of the Empire forget it. To this day, while any shindoshi can power a Rokugani ship, none are finer at coaxing the very limits from a ship’s engines as an Isawa. A more specialized version of the Isawa Shindoshi School, an Isawa Chief Engineer commands the engine room on every ship in the Phoenix’s (admittedly limited) fleet.

Benefit: +1 Intelligence

Skills: Spellcraft, Engineering (Starships) 2, Meditation, Calligraphy, Medicine, Lore: Theology, Any 1 High Skill

Integrity: 4.5

Outfit: Robes, Wakizashi, Engineering Kit, Scroll Satchel, Traveling Pack, 5 Koku

Affinity/Deficiency: Fire/You do not have a Deficiency

Spells: 3 Fire, 2 Air, 1 Earth, 1 Water

Technique:

Kaito Mystic Archer School

Description: There may not be a stranger school in the Empire than the Kaito Mystic Archers. Owing to their legacy of blended Rokugani/Yobanjin origin, the Kaito practice a form of archery wholly unique within Rokugan, imbuing their arrows themselves with varied spell effects. Though they are small in number, no samurai in the Empire relishes the prospect of facing a Kaito Mystic Archer in combat.

Benefit: +1 Void

Skills: Kyujutsu, Knives, Defense, Lore: Theology, Meditation, Spellcraft, Any 1 High or Bugei Skill

Integrity: 4.5

Outfit: Robes, Bow, Knife, Any 1 Weapon, Traveling Pack, 5 Koku

Techniques:

Shiba Yojimbo School

Description: The Shiba have long been considered the greatest yojimbo in the Empire; they had to be, considering the importance to the Phoenix of protecting their Isawa, Asako, and Agasha charges. Though the Shiba had long had a few specialized techniques for bodyguards, it wasn’t until the wake of the War of the Broken Sun that they decided to formalize them into an entirely different school distinct from the Shiba Bushi. The Shiba Yojimbo have since been considered the elites within the clan, afforded tremendous respect and deference for the life of selfless service they willingly choose to take on.

Benefit: +1 Reflexes

Skills: Athletics, Kenjutsu, Defense 2, Etiquette, Intimidation, Any 1 Skill

Integrity: 5.5

Outfit: Light or Heavy Armor, Sturdy Clothes, Daisho, Any 1 Weapon, Traveling Pack, 5 Koku

Techniques:

Shiba Illusionist School

Description: Though the Isawa and even the Agasha get all the attention within the Phoenix, the Shiba (thanks largely to intermarriage with the other families) have no shortage of magical talent themselves. The Shiba Illusionist tradition dated back centuries, but it wasn’t until the advent of Rokugani cinema that they truly came into their own. Suddenly, there was a significant demand for special effects – and the Shiba Illusionists were right there to answer the call. The Crane, Scorpion, and Lion now all call on the Shiba Illusionists when they really need to get a spectacular movie scene right.

Benefit: +1 Awareness

Skills: Spellcraft, Meditation, Calligraphy, Acting, Defense, Etiquette, Engineering, Any 1 High Skill

Integrity: 4.5

Outfit: Robes, Wakizashi, Any 1 Weapon, Spell Satchel, Traveling Pack, 5 Koku

Affinity/Deficiency: Air/You do not have a deficiency

Spells: 3 Air, 2 Water, 1 Earth, 1 Fire

Technique:

Scorpion

/ Kochako Hacker School

Description: While every clan maintains some presence in cyberspace, no family in the Emerald Stars is as adept at making computer systems sit up and beg as the Kochako. Long the Scorpion ombudsman family, the advent of computers was a tremendous boon to the Kochako, who immediately realized the new technology’s potential for their already existing purpose. It had the dual benefit of further cementing their value to the clan and protecting them from a repeat of their near-wipeout in the 12th century; a Kochako Hacker is now an intricate part of nearly every Scorpion covert action.

Benefit: +1 Intelligence

Skills: Computers (Hacking) 2, Knives, Stealth, Etiquette, Investigation, Any 1 Low Skill

Integrity: 2.5

Outfit: Courtier Armor, Sturdy Clothes, Personal Laptop, Knife, Traveling Pack, 5 Koku

Techniques:

Bayushi Outrider - Advanced

Description: Though the Bayushi do not maintain a large standing cavalry force, they do maintain a small, highly specialized mounted force known as the Outriders. These Scorpion cavalrymen are trained to operate independently or in small groups, making lightning hit-and-run attacks and harassing enemy supply lines and high value targets either from horseback or from hoverbikes, rather than the large sweeping mounted flanking attacks common to Unicorn cavalry forces.

Rings/Traits: Fire 4, Stamina 4, Void 5

Skills: Horsemanship or Piloting 5, Kenjutsu 5

Techniques:

Yogo Saboteurs - Alternate Path

Description: Though the Kaiu Sappers are considered the finest explosives experts in Rokugan, there is another family that has learned to make heavy use of things that go boom: the Yogo. A highly specialized unit of Scorpion infiltrators who specialize in getting into a location, setting an explosive, and getting out alive, the Yogo Saboteurs accept members from all Scorpion families – so long as they have the talent for quiet destruction.

Replaces: Any Scorpion Rank 3

Requirements: Demolitions 4, Stealth 4

Technique:

Unicorn

Ide Duelist School

Description: Almost since the Unicorn Clan’s founding, the Ide family has possessed somewhat of a symbiotic bond with the Moto family, attempting to smooth over their rough edges when diplomacy was called for. This hasn’t always worked, and quite frankly, the Ide got tired of how, when their apologies failed, the Moto would take their traditional tack of attempting to hack everything in their way apart. Thus were formed the Ide Duelists, whose mandate was to win duels with nonlethal means in order to foster diplomacy and understanding. In keeping with their pacifistic nature, Ide Duelists do not engage in duels to the death – ever. In duels to first blood, though, even the Kakita have come to begrudgingly respect their abilities.

Benefit: +1 Awareness

Skills: Iaijutsu (Assessment), Kenjutsu, Defense, Sincerity, Horsemanship, Tea Ceremony, Any 1 High or Bugei Skill

Integrity: 6.5

Outfit: Light Armor, Fine Clothes, Daisho, Any 1 Weapon, Unicorn Riding Horse, Traveling Pack, 10 Koku

Techniques:

Tolui Gearhead School

Description: Tolui Gearheads are considered something of an oddity by the rest of the Empire; many appreciate the machines they make, but don’t think much of them otherwise. Only the Unicorn understand their true value: no family in the Empire can get a rusted-out hunk of junk working like the Tolui. The inveterate tinkerers of the Tolui Gearhead School have long since earned their family’s motto: “If We Can’t Fix It, No One Can.”

Benefit: +1 Intelligence

Skills: Craft: Hoverbikes, Kenjutsu, Defense, Engineering, Investigation, Piloting, Gunnery, Any 1 Bugei Skill

Integrity: 3.5

Outfit: Light or Riding Armor, Sturdy Clothes, Daisho, Scimitar, Traveling Pack, 10 Koku

Techniques:

Utaku Battle Maiden - Altered

Description: The Utaku Battle Maidens, also known as the shiotome, are the finest and most respected cavalry in all the Empire, feared by reputation even more so than their kinsmen among the Moto and Shinjo families. While the remainder of the Clan trains on gaijin riding horses, a larger and sturdier breed than the simple Rokugani pony, the Utaku alone have the right to breed, raise, and ride into battle the legendary Utaku steeds, the finest horses in the world. Like other Unicorn bushi Schools, the Utaku Battle Maiden Techniques focus on mounted combat, although not to the total exclusion of non-mounted abilities. On a horse, however, an Utaku is a threat to virtually any human opponent.

Benefit: +1 Reflexes

Skills: Horsemanship 2, Kenjutsu, Iaijutsu, Battle, Defense, Any 1 High or Bugei Skill

Integrity: 6.5

Outfit: Light or Riding Armor, Sturdy Clothing, Daisho, Any 1 Weapon, Traveling Pack, Horse (Utaku Warhorse), 10 koku

Techniques:

New Minor Clan Schools

Any Minor Clan

Minor Clan Alliance Paragon - Advanced

Description: A pact formed out of necessity, the Minor Clan Alliance now represents the interests of all the various clan samurai outside of the eight Great Clans. Within their ranks are the Paragons, defenders of the honor of the little guy drawn from every Minor Clan under the suns. Though they may be but little, the ranks of the Minor Clan Alliance Paragons are fierce.

Rings/Traits: Fire 4, Water 4, Earth 4

Skills: Kenjutsu 5, Defense 3, Lore: Minor Clans 3

Other Requirements: Must be a member of a Minor Clan.

Techniques:

Deer

Toyotomi Fortune Master School

Description: In the wake of Toku Toyotomi’s death, the Deer took to their new task with a relish. Specializing in the naginata, the Toyotomi Fortune Masters draw strength from the Fortunes themselves, basing their techniques on the personalities of those legendary figures. Though the Deer are considered somewhat strange by other clans, they are, much like the Monkey, welcomed among any who appreciate cheerful samurai with a soul full of adventure.

Benefit: +1 Intelligence

Skills: Polearms (Naginata), Investigation, Sincerity, Divination, Lore: Fortunes 2, Any Lore Skill

Integrity: 5.5

Outfit: Light Armor, Sturdy Clothing, Naginata, Daisho, Traveling Pack, 2 Koku

Techniques:

Dove

Jeong Peacemaker School

Description: The Dove Clan has one mandate: preserve peace between the clans. Though they don’t always succeed, their efforts have historically borne fruit, preventing at least one major intergalactic war. In general, the Jeong family’s Peacemakers are welcomed by all Clans – though perhaps somewhat less so by the Lion and Mantis, whose expansionist tendencies tend to put them at odds with the Dove.

Benefit: +1 Awareness

Skills: Courtier (Diplomacy), Etiquette, Sincerity, Piloting (Frigates), Temptation, Any 2 Lore: Great Clans skills

Integrity: 3.5

Outfit: Courtier Armor, Fine Clothes, Wakizashi, Calligraphy Set, Traveling Pack, 3 Koku

Techniques:

Kabutogani

/ Sakai Physician School

Description: Rokugani society typically relies on magic for healing, but what happens when magic isn’t available? That’s where the Sakai Physicians come in: though they may be small in number, they sit at the forefront of scientific advances in medicine – and their services are available to all clans equally, regardless of political allegiance. Coincidentally (or perhaps not coincidentally), their knowledge of the human body leads them to some uniquely deadly combat abilities.

Benefit: +1 Agility

Skills: Kenjutsu, Knives, Defense, Medicine 2 (Wound Treatment), Lore: Anatomy, Any 1 High or Bugei Skill

Integrity: 3.5

Outfit: Courtier Armor, Sensible Clothing, Daisho, Laser Scalpel, Traveling Pack, 3 Koku

Techniques:

Sakai Paramedic - Alternate Path

Description: Certain members of the Kabutogani Clan train not merely to be doctors, but to be on-the-spot trauma experts. These Sakai Paramedics are capable of incredible feats in bringing their patients back from the brink of death, in part because they have seen some serious shit.

Replaces: Sakai Physician 3

Requirements: Medicine 4, Intelligence 4

Techniques:

Komodo

Tachibana Acrobat School

Description: The Komodo are but humble acrobats and entertainers; why would you even suggest otherwise? In point of fact, the Tachibana Acrobats – though certainly talented at their listed profession – are among the foremost assassins and stealth experts among the Emerald Stars, and certainly the most gifted you can find outside the Scorpion Clan. In particular, their expertise in poisons is unrivaled, even by the Shosuro Family.

Benefit: +1 Agility

Skills: Ninjitsu, Knives, Stealth, Athletics (Jumping), Medicine (Poisons), Acting, Perform: Acrobatics

Integrity: 1.5

Outfit: Acrobat’s Attire, Dark Clothing, Knife, Any 2 Ninjitsu Weapons, Traveling Pack, 5 Koku

Techniques:

Monkey

Fuzake Shindoshi School - Altered

Description: The Fuzake originated as a small order of ronin shugenja within Toturi’s Army, led by a young man named Yasuki Garou (later Fuzake Garou) who was a close friend to Toku. When the Monkey Clan was formed he immediately swore fealty to it. The Fuzake dedicate themselves to healing and to an intense but rather eccentric veneration of the Fortunes.

Benefit: +1 Willpower

Skills: Calligraphy, Defense, Etiquette, Lore: Theology, Medicine, Spellcraft, any one High/Merchant Skill

Integrity: 5.5

Outfit: Robes, Wakizashi, Knife, Scroll Satchel, Traveling Pack, 2 Koku

Affinity/Deficiency: Earth/Fire

Spells: 3 Earth, 2 Water, 1 Air

Techniques:

Otter

Mori Cyberneticist School

Description: Though the Otter’s creation – and subsequent mandate – involved the creation and furtherance of androids and cybernetics, they’ve since learned how to apply those techniques to other forms of technology. The Phoenix may have the best engineers in the galaxy, but the Mori Cyberneticists have no short of call for their services among the Mantis, Unicorn, and Crab who sometimes need their electronic expertise.

Benefit: +1 Intelligence

Skills: Spellcraft, Meditation, Lore: Machinery, Craft: Machinery, Engineering, Computers, Any 1 High Skill

Integrity: 3.5

Outfit: Robes, Wakizashi, Any 1 Weapon, Scroll Satchel, Traveling Pack, 2 Koku

Affinity/Deficiency: Air/Earth

Spells: 3 Air, 2 Water, 1 Fire

Technique:

Panda

Xiangmei Gourmand School

Description: No clan enjoys cooking like the Panda. Xiangmei Gourmands are rarely found in groups; instead, they travel the Empire and beyond on solitary pilgrimages, learning all they can about far-ranging culinary traditions, then returning to share their newfound secrets with the rest of the clan. They have applied these principles of flexibility and joy to their school, which focuses on two things: the bo staff and the culinary arts.

Benefit: +1 Stamina

Skills: Artisan: Cooking 2, Staves, Jiujutsu, Meditation, Sincerity (Honesty), Any 1 High or Bugei Skill

Integrity: 4.5

Outfit: Simple Clothes, Bo Staff, Straw Hat, Traveling Pack, 2 Koku

Technique:

Pangolin

Azai Shindoshi School

Description: No one in the galaxy understands strange stellar phenomena – black holes, nebulas, spatial rifts, wormholes – nearly as well as the Azai. Their founder’s unique abilities led to the first true war of Rokugan’s spacefaring era – but the Dark Lady, as Azai came to be known, learned how to recreate them for her students. At the culmination of their training, the Pangolin expose their students to energies radiating from a massive black hole. Those who can withstand the immense psychological stress gain their unique abilities – and find their eyes, like their founder’s, permanently turned black by the process (though their vision remains unimpaired).

Benefit: +1 Void

Skills: Spellcraft, Meditation, Defense, Piloting, Engineering, Lore: Space, Lore: Aliens, Any 1 High Skill

Integrity: 3.5

Outfit: Courtier or Flight Suit Armor, Robes, Wakizashi, Scroll Satchel, Traveling Pack, 3 Koku

Affinity/Deficiency: Void/Earth

Spells: 2 Void, 2 Water, 1 Air, 1 Fire

Technique:

Rooster

Takeda Time Walker School

Description: The Rooster are one of the more forgotten Minor Clans; though members of the Minor Clan Alliance, few among even the Minor Clans other than the Tortoise (their primary trading partners) spare them more than a very infrequent thought. This is just how the Takeda like it, because they have spent a millennia mastering something wholly unique within the Rokugani Star Empire: time magic. The Takeda Time Walkers cannot travel through time at will, but they can manipulate its flow on a small scale. Whatever Agasha Takeda’s secret was, it granted him abilities beyond those of normal mortal shindoshi, and he has passed them on to his descendants.

Benefit: +1 Reflexes

Skills: Spellcraft 2, Meditation, Lore: Theology, Computers, Calligraphy, Any 1 High Skill

Integrity: 3.5

Outfit: Robes, Wakizashi, Any 1 Weapon, Scroll Satchel, Traveling Pack, 2 Koku

Affinity/Deficiency: Air/Fire

Spells: 3 Water, 2 Air, 1 Earth

Technique:

Silkworm

Honda Xenodiplomat School

Description: The masters of the Burning Stars Six space station, the Honda Xenodiplomats occupy a uniquely important place among Minor Clans. All aliens eventually conduct diplomatic talks aboard Burning Stars Six, and all eventually deal directly with the Honda. No other clan – not even the Unicorn – is thus as knowledgeable about the intricacies of alien societies as the Silkworm. Every journey into the far reaches of unknown space seeks the services of a Silkworm crew member – though few are granted the privilege.

Benefit: +1 Awareness

Skills: Courtier, Etiquette, Sincerity, Investigation, Lore: Aliens, Tea Ceremony, Any 1 High Skill

Integrity: 4.5

Outfit: Courtier Armor, Fine Clothes, Wakizashi, Any 1 Weapon, Traveling Pack, 5 Koku

Techniques:

Sparrow

Suzume Bushi School - Altered

Description: The Suzume Bushi's love of storytelling gives him an insight into battle. He uses that knowledge to see the ebb and flow of combat, allowing him to strike slower or faster to exploit his opponent's weaknesses. The Suzume Bushi has evolved far from the clan's roots in the Kakita Bushi School, creating abilities that center on his ability to tell stories in unique ways.

Benefit: +1 Willpower

Skills: Perform: Storytelling 2, Kenjutsu, Kyujutsu, Defense, Lore: Theology, Any 1 Lore Skill

Integrity: 6.5

Outfit: Light Armor, Sturdy Clothing, Daisho, Any 1 Weapon, Traveling Pack, 1 Koku

Techniques: