Here you can find all of the advantages available to us during character creation. Advantages marked with were created (or updated) specifically for this campaign. You can
also check out our available Disadvantages here.
Able Drinker
Alcohol never affects you negatively, no matter how much you drink.
Cost: 1Type: Physical
Absolute Direction
You possess an almost supernatural sense of direction, and you always know what direction is north,
no matter the circumstances. This ability does not function if you are more than one day's travel
inside the Shadowlands.
Cost: 1Type: Mental
Alien Language
Alien languages are notoriously difficult for Rokugani to learn, but many have managed it. Each
purchase of advantage grants fluency in one alien language. This advantage costs 2 points for
Unicorn characters.
Cost: 3Type: Mental
Allies
You have carefully nurtured social connections. Some of those in your web of connections would go to
great lengths to protect you, while others have considerable resources. And some precious few are
both. The total cost of this Advantage is determined by how many points you spend on your allies'
degree of influence and their devotion to you. Crane characters may purchase this Advantage
for 1 point less than its normal cost.
1 Pt.: Minor (no land or appointments)
2 Pts: Moderate (some land or political influence)
4 Pts: Major (vast lands or prestigious appointments)
1 Pt.: Your ally would go out of his way to help you, but not risk his honor
2 Pts: Your ally would risk his honor to help you, but would so secretly
4 Pts: Your ally would do anything to aid you, regardless of the cost
Cost: 2Type: Social
Anime Eyes
Even when those around you should know better, you still manage to fool them into thinking you’ve
done nothing wrong. You may add half your Insight Rank (rounded down) in rolled dice to any attempts
to deceive others, but only when protesting your innocence. Any use of this Advantage, regardless of
circumstance, costs a point of Integrity. This advantage costs 2 points for Scorpion
characters.
Cost: 3Type: Social
Balance
You possess an inherent calm and serenity that others have difficulty overcoming when attempting to
antagonize or taunt you, and that strengthens you when your honor is tested. When adding your Honor
Rank to the total of any roll made to resist Intimidation, Temptation, you add an additional +1k0 to
the roll as well.
Cost: 2Type: Mental
Battle Healing
Some of the most ardent and militant shugenja of the Empire, including the Kuni family and
Bishamon’s Chosen among the Kitsu, understand that the essence of all Elements can be used to
suffuse the broken flesh of an honorable warrior and make it whole. Water is superior for such
things, of course, but the other Elements can suffice when necessary. Once per day per person, you
may expend one Water spell slot or two spell slots in any other Element(s) to heal one Wound Rank of
a Rokugani you are touching.
Cost: 5Type: Spiritual
Blackmail
You possess knowlege and proof of a dark secret held by another, and can use that secret to elicit
their cooperation in a number of ways. The cost of the Advantage is equal to the Status Rank of the
individual whom you are blackmailing. Using this Advantage too frequently or making grandiose
demands on the person in question may result in deciding your death is worth the risk of exposing
their secret, no matter what the consequences might be. Scorpion characters may purchase this
Advantage for 1 point less than its normal cost.
Cost: 2Type: Social
Bland
You are extremely unremarkable in every regard, and others have a difficult time recognizing you
unless you deliberately draw attention to your identity or affiliations. Whenever someone is making
a Lore: Bushido / Awareness roll to determine your Honor Rank, or a Lore: Heraldry / Intelligence
roll to determine your identity (based on your Glory Rank), you may voluntarily choose to increase
the TN of that roll by 10.
Cost: 2Type: Physical
Blissful Betrothal
Your marriage has been arranged and, much to your delight, you have come to truly love your intended
spouse. The social connections you have established as part of your enthusiastic marriage
preparations allow you to purchase the following Advantages for two points less each (to a minimum
of 1 point): Gentry, Kharmetic Tie (with your betrothed only), Social Position, and Wealth.
Cost: 3Type: Social
Blood of Osano-Wo
You are descended from a bloodline of Hida Osano-Wo, the Fortune of Fire and Thunder, and his
resilience lives on in you. You are immune to any penalties or damage from natural weather
conditions, such as winter cold, summer heat, etc. If you suffer damage from a spell that employs
natural forces (such as a mighty storm created by Hurricane, or a lightning bolt summoned by Fury of
Osano-Wo), reduce the amount of damage you suffer by 1k1. Crab and Mantis characters may
purchase this Advantage for 3 points.
Cost: 4Type: Spiritual
Brilliant Surgeon
You are exceptionally gifted at nonmagical first aid. Your Wound Treatment rolls using the Medicine
skill heal +0k1 Wounds.
Cost: 2Type: Mental
Broken Wave Citizen
Broken Wave City is the beachhead of the Yoritomo family’s influence upon the mainland, and as such
is a center of commerce, education, and military organization. Those who dwell within the city have
an incredible wealth of opportunity available to them due to the city’s importance to the clan. You
gain a bonus of +1k0 to the total of all Commerce and Sailing Skill Rolls.
Cost: 3Type: Social
Camaraderie
Your friends know they can always count on you. You gain +2k0 on any cooperative skill roll.
Cost: 3Type: Social
Charismatically Jacked
Step 1: Be attractive. Step 2: Don't be unattractive. Your ripped bod makes others like you
more. Once per mod, you may flex to add a Free Raise to any social roll.
Cost: 2Type: Social
Chosen By the Oracles
For reasons beyond your understanding, you have caught the notice of one of the Oracles, humans
suffused with the divine power of the Elemental Dragons. You must select one Ring when you take this
Advantage. You gain +1k1 on all Ring rolls of your chosen element. You gain +0k1 on all spellcasting
rolls of your chosen element.
Cost: 6Type: Spiritual
Clear Thinker
You possess a sharp mind and keen powers of perception, making it very difficult for others to
deceive you. Whenever you make a Contested Roll against someone who is attempting to confuse or
manipulate you in any way, you gain a bonus of +1k0 to the total of your roll. Dragon
characters may purchase this Advantage for 2 points.
Cost: 3Type: Mental
Crab Hands
You possess a natural affinity for weapons of all kinds, and can take up even an unfamiliar blade
without difficulty in times of stress. Any time that you would be forced to make an Unskilled Roll
when using a Weapon Skill, you are instead considered to have 1 rank in that Weapon
Skill. Crab and bushi characters may purchase this Advantage for 2 points.
Cost: 3Type: Physical
Crafty
You have a knack for instinctively knowing how to do things that most people prefer to avoid at all
costs. Whenever you are in a situation where you would be forced to make an Unskilled Roll using a
Low Skill, you are considered to have 1 rank in the Skill instead. Scorpion, Spider, and Ninja
characters may purchase this Advantage for 2 points.
Cost: 3Type: Mental
Cunning Negotiator
You gain +2k0 on all rolls to negotiate any sort of price. Additionally, you gain 3 Koku to your
starting outfit. This advantage costs 3 points for Mantis and Tortoise characters.
Cost: 4Type: Social
Dangerous Beauty
You possess a certain quality that makes you all but irresistible to members of the opposite sex,
and they succumb easily to your manipulations. You gain a bonus of +1k0 to the total of all
Temptation Skill Rolls made with members of the opposite sex. Scorpion characters may purchase
this Advantage for 2 points.
Cost: 3Type: Physical
Daredevil
You have a natural flair for athleticism and a complete lack of self-preservation when it comes to
physical damage. Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a
bonus of +3k1 to the total of the roll instead of the normal +1k1. Mantis characters may
purchase this Advantage for 2 points.
Cost: 3Type: Mental
Dark Paragon
You have mastered one of the precepts of Shourido, the dark code that forms the antithesis of
Bushido. Once per session, you may voluntarily sacrifice 5 points of Honor as a Free Action in order
to affect a particular type of roll as indicated below, and gain a bonus of +5 to the total of that
roll. If you do not have 5 points of Honor to spend in this manner, you may spend a Void Point
instead. Spider Characters may purchase this Advantage for 4 Points. Control: Re-roll any Social Skill Roll Determination: Negate all TN/Wound penalties on one Skill or Spell Casting roll (no +5
bonus
is applied to the roll) Insight: Re-roll any roll that used the Awareness Trait Knowledge: Re-roll any roll that used the Intelligence Trait Perfection: Spending the Honor causes any one die of your choice on a Skill Roll to
explode
(no +5 bonus added) Strength: Re-roll any damage Roll Will: Spending the Honor negates 10 Wounds at the moment they are suffered
Cost: 5Type: Mental
Darling of the Court
During a recent court session, you did something that gained the notice of the host, resulting in an
instant increase in your importance with all those in attendance. Select one court, such as the
court of Kyuden Bayushi, the court of the Okura district in Toshi Ranbo, etc. When in attendance at
this court, your Status is effectively one rank higher, but only while court is in
session. Courtier characters may purchase this Advantage for 1 Point. You may take this
Advantage multiple times for different courts, but only once for each particular court.
Cost: 2Type: Social
Deadly Charge
You close on your opponents like a freight train, bringing all the hells with you. Any time you
close to attack an opponent in melee, you gain a Free Raise on the ensuing attack. This
advantage costs 2 points for Unicorn characters.
Cost: 3Type: Physical
Different School
Your family sacrificed considerable resources and favors in order to sponsor your entrance into the
School of another Clan. When creating your character, you may select a School of a different Clan to
attend. You are still a member of your own Clan, however, creating a potential conflict between your
loyalty to your sensei and your loyalty to your lord and family.
Cost: 5Type: Social
Double-Jointed
You are double-jointed. Gain +2k0 on any roll that involves flexibility, such as fitting into a
small space or escaping from restraints. This advantage costs 1 point for ninja
characters.
Cost: 2Type: Physical
Elemental Blessing
You are much beloved by the kami of a particular element, although you know not why that might be.
As a result, the cost of increasing the Traits associated with one particular Ring, chosen when this
Advantage is purchased, is decreased by 1. For example, if you choose Earth when you purchase this
Advantage, the cost of increasing Stamina and Willpower is reduced by 1 Experience Point every time
you increase them. Void may not be chosen for this Advantage. Phoenix characters may purchase
this Advantage for 3 points.
Cost: 4Type: Spiritual
Enlightened
Your spiritual journey toward complete harmony with the universe as a whole has begun to reach its
destination. In addition to whatever storyline effects your GM may choose to bestow on you, you also
find it easier to enhance your connection to the Void. When you are using Experience Points to
increase your Void Ring, the total cost is decreased by 2 points each time. Dragon and monk
characters may purchase this Advantage for 5 points.
Cost: 6Type: Spiritual
Fame
As a result of your actions, there are many in the Empire who know your name. You gain +1 Glory
Rank.
Cost: 3Type: Social
Flair
You are undeniably stylish. Any time you beat a significant check (as determined by the GM) by 10 or
more, you may make a raw Awareness roll at TN 20 to pose. If you succeed, you immediately gain a
point of Glory as everyone "oohs" and "aahs" over you. This advantage costs 1 point for Crane
characters.
Cost: 2Type: Social
Forbidden Knowledge
There is a subject about which you possess considerable knowledge and insight. The problem is that
his subject is forbidden, and considered grossly socially inappropriate if not outright illegal.
Anyone who discovers your expertise in this area might rightly wonder how you came upon it. The
benefits of the Advantage vary depending upon the nature of the information, and players should
discuss with their GM how this Advantage will work.
Cost: 5Type: Mental
Friendly Kami
A particular kami has befriended you, and stays in your vicinity at all times. Choose one element
when this Advantage is purchased. You gain a bonus of +1k1 to the total of all Spell Casting Rolls
made to cast Sense, Commune, or Summon with regard to that Element only. Only shugenja may purchase
this Advantage. You may not select this Advantage for an Element in which you are Deficient.
Cost: 5Type: Spiritual
Friend of the Brotherhood
You have studied among your allies at the Brotherhood of Shinsei, and as a result you understand
your place in the universe slightly better than most. You may purchase Kiho as though you are a monk
of the Brotherhood of Shinsei, instead of paying a higher cost. You must still meet all other normal
restrictions on learning Kiho. Only characters from Monk or Shugenja Schools (and not Monk
characters from Brotherhood of Shinsei) may purchase this Advantage. Dragon characters may
purchase this Advantage for 4 points.
Cost: 5Type: Spiritual
Friend of the Elements
The spirits of a certain Element swirl about you at all times, lending their aid when possible even
though you are likely unaware of their presence. Choose a Ring when this Advantage is purchased.
Whenever you make a Trait Roll with either Trait associated with that Ring, you gain a Free
Raise. Shugenja characters may purchase this Advantage for 3 points.
Cost: 4Type: Spiritual
Gaijin Gear
You possess a single piece of equipment that is gaijin in origin, constructed somewhere beyond the
boundaries of the Emerald Empire. It may be a weapon from one of the many warrior cultures around
Rokugan, such as the Senpet Empire, the overseas kingdoms of Merenae and Thrane, the barbarian
Yobanjin tribes to the north, or even the distant Yodotai Empire far to the northwest. In this case
simply establish a comparable weapon from Rokugan and use its mechanics, but the item will require
its own unique Weapon Skill to utilize it. Non-weapon options include such bizarre objects as
compasses, spyglasses, magnifying glasses, scissors, etc. Mantis and Unicorn characters may
purchase this Advantage for 4 points.
Cost: 5Type: Material
Gentry
In the manner of all samurai, you have been given a duty to oversee that which ultimately belongs to
the Emperor. In your case, however you charge is significantly larger than most ever achieve. The
number of points assigned to this Advantage determines the size of the holding you have been
assigned to oversee. Multiple characters can combine points in this Advantage in order to jointly
oversee a larger holding. Characters assigned to oversee a holding are responsible for defending it,
administrating it, and ensuring that all taxes are paid to all responsible parties. Village: (8 points) Large Village: (15 Points) Unique Holding: [Sake Works, Falconry, etc.] (18 points) Town: (20 points) City: (25 points) Province: (30 points)
Cost: 8, 15, +Type: Material
Great Destiny
The kharmic cycle has some great purpose in store for you, and the Celestial Order will conspire to
keep you alive, no matter what, until your destiny can be fulfilled. Once per session, when you
suffer Wounds that would kill you, you are reduced to a single Wound remaining instead. This will
only happen once per session, as there are limits to the extent that the heavens will intervene in
mortal affairs.
Cost: 5Type: Spiritual
Great Potential
Within you lies the potential to excel at one particular endeavor, perhaps more so than any other
living soul in the Empire. Select any one Skill when you purchase this Advantage. When you make
Raises on a Skill Roll using that Skill, your Raises are limited to your rank in that Skill instead
of your Void Ring. If your Void Ring is higher, however, you may use that as a measure for your
Raises if you so choose.
Cost: 5Type: Mental
Hands of Stone
Some have a natural talent for unarmed combat, and you are one such individual. The Damage Rolls for
your unarmed attacks are increased by +0k1. Monk characters may purchase this Advantage for 5
points.
Cost: 6Type: Physical
Heart of Vengeance
One Clan has earned your eternal, undying hatred, and nothing will ever quench your rage. Select one
Clan or other faction (such as the Brotherhood of Shinsei or one of the Imperial families) when
purchasing this Advantage. You gain a bonus of +1k1 to the total of any Contested Roll made against
a member of that Clan/faction. Spider characters may purchase this Advantage for 4 points.
Cost: 5Type: Social
Heartless
You have a heart of stone. Attempts to woo you or sway your heart - whether through love, courtesy,
compassion, or mercy - fall on deaf ears. You gain a +1k0 bonus to rolls made to resist any
Courtier, Sincerity, or Temptation roll made for the purpose of persuading you, seducing your, or
otherwise changing your mind.
Cost: 4Type: Mental
Hero of the People
Although your reputation among your fellow samurai may not be any better than that of the next
individual, your actions have garnered the adoration of the common folk. When meeting citizens of
Rokugan who are not members of the samurai caste, the TN for them to recognize you, as determined by
your Glory Rank, is lowered by 10.
Cost: 2Type: Social
Higher Purpose
There is some greater purpose to which you have devoted your life. This is not a simple matter, but
some grand work that will take years or perhaps even the whole of your life to accomplish. Whatever
this goal is, during any session in which you and the GM agree you have made demonstrable progress
toward it, you gain one additional Experience Point.
Cost: 3Type: Mental
Hunger Games
You can really pack away some dinner. You gain +2k0 on all rolls in eating competitions. This
advantage costs 1 point for Panda characters.
Cost: 2Type: Spiritual
Imperial City Citizen
Being stationed in the Imperial City is a tremendous honor for anyone, even among the Crane, and
indicates both your level of skill and the degree of faith that your clan places in you. Your Glory
is considered one rank higher when interacting with members of any Courtier School.
Cost: 2Type: Social
Imperial City Veteran
Being stationed in the Imperial City is a tremendous honor for anyone, even among the stoic Lion
Clan, and indicates both your level of skill and the degree of faith that your clan places within
you. Your Glory is considered one rank higher when interacting with members of any Bushi School.
Cost: 2Type: Social
Imperial Scribe
Requirements: Status 2+, Calligraphy 4+
You have been trained as a scribe in the Imperial City, which is both a recognition of your
considerable skill at calligraphy and means of ensuring that you remain among the most respected
calligraphers hereafter. You gain a bonus of +1k0 on all Social skill Rolls made against shugenja
and artisans, who have a great appreciation for your skill and position. Additionally, you gain a
Free Raise on Calligraphy Skill Rolls.
Cost: 4Type: Social
Imperial Spouse
Through a careful exchange of favors and resources, your family arranged for you to be married to a
minor member of an Imperial family. Your spouse was not of high enough station to warrant you taking
an Imperial name, but there are benefits all the same. You gain +0.5 Status Ranks, and gain a bonus
of +1k1 to the total of all Social Skill rolls made with members of the Imperial families.
Cost: 5Type: Social
Inari's Blessing
The Fortune of Rice is a lesser Fortune, but nevertheless is among the most revered entities
throughout the whole of Rokugan, particularly by the common people of the Empire. When fasting or
deprived of food, you do not suffer from the normal inability to regain Void Points, although other
penalties apply as normal.
Cost: 3Type: Spiritual
Inheritance
When you received your gempukku ceremony, your family honored you with an heirloom of your
ancestors. It is among your most precious possessions, and you would die before you allowed it to be
harmed or brought dishonor to it. You possess one item in addition to the normal starting equipment
provided by your School. Whenever you make a Skill Roll using this item, such as a Perform: Biwa
roll with a biwa, a Games: Go roll with a go set, or a Kenjutsu roll with a katana, you gain a bonus
of +1k1 to the roll. This bonus does not apply to any attack or damage rolls, only Skill Rolls made
for non-combat purposes (rolls made outside of a skirmish).
Cost: 5Type: Material
Inheritance: Asahina Blade
The near-mythical priest smiths of the Phoenix Clan have a venerable tradition to honor the memory
of Isawa Asahina, one of the clan’s great heroes and a symbol of their clan’s alliance with the
Crane Clan. An Asahina Blade is a 3k2 wakizashi. When you use the Guard Action while wielding this
weapon, the bonus to your charge’s Armor TN is increased an additional amount equal to your Honor
Rank.
Cost: 9Type: Material
Inheritance: Kobune
One of your relatives was a successful captain for the Mantis, and his ship has passed to you now
that you have come of age. You may not be the most prepared for such a task, but the option is
available if you wish it. You possess a small kobune, one that can be successfully crewed with
perhaps a half dozen men including yourself. You are capable of making a trip between the mainland
and the Mantis islands in two weeks, assuming it is not storm season, and a single voyage should
cover expenses and end with a profit for you. The exact size of the profit should be determined by
the GM (possibly with the assistance of Commerce Skill rolls from you), but will typically range
between 5 and 10 koku per voyage. If your campaign utilizes the optional rules from Emerald Empire,
this Advantage also confers 2 Duty Points.
Cost: 10Type: Material
Inheritance: Trained Falcon
You are in possession of a trained hunting falcon, the most recent of a long line of carefully bred
hunting animals maintained by your family’s falconry experts. This falcon is an exceptional
specimen, and increases the number of Wounds it can sustain at each level by 5. It also rolls one
additional die when making an attack. Toritaka characters may purchase this Advantage for 1
point.
Cost: 2Type: Material
Inheritance: Water Hammer Armor
You have been bequeathed a suit of armor that was forged upon the great scale of the Water Dragon in
the heart of Suigeki Toshi. Only a handful of such suits exist, and few indeed are honored to wear
them. Your armor has its Reduction value increased by 2. The point cost of this Advantage is
dependant upon the type of armor granted. Ashigaru armor is worth 4 points, light armor 7 points,
heavy armor 12 points, and riding armor 15 points.
Cost: 4Type: Material
Inner Gift: Animal Ken
You may instinctively Sense the mood of animals; animals regard you as friendly.
Cost: 3Type: Spiritual
Inner Gift: Empathy
You gain a bonus of +1k1 to Courtier rolls made to determine another's feelings/desires.
Cost: 5Type: Spiritual
Inner Gift: Foresight
You are difficult to surprise, and gain a bonus of +1k0 to the total of Initiative rolls.
Cost: 3Type: Spiritual
Inner Gift: Lesser Prophecy
You sometimes have vague dreams of the future, such as a bloody knife before a murder.
Cost: 3Type: Spiritual
Inner Gift: Sakkaku-Do
You have been touched and marked as noteworthy by the Realm of Mischief. You gain +2k1 when
attempting to trick or deceive any denizen of any spirit realm. Additionally, you may learn and
research Sakkaku-aligned spells typically only available to Tsuno Soultwisters.
Cost: 5Type: Spiritual
Inner Gift: Spirit Touch
You may make an Awareness roll (TN 15) to see the last person to touch an object you are touching.
Cost: 3Type: Spiritual
Insightful Speaker
You have an almost supernatural knack for understanding how those around you will react to your
statements before you speak them aloud. When speaking to an NPC for at least five minutes, you may
spend a Void Point and make an opposed Awareness/Courtier roll against their Willpower/Etiquette. If
you succeed, the GM must tell you what the NPC’s reaction will be to the next thing you say before
you actually say it. You may choose to say something else, but you do not get to "preview" the
reaction to the new statement unless you spend another Void Point and make another successful
check. This advantage costs 3 points for courtier characters.
Cost: 4Type: Social
Iron Heart Native
Your ancestors are from the region near Iron Heart Village, and the traits common to that region
remain manifest in you. You gain a bonus of +1k0 to any Stamina Trait Roll or to any non-damage roll
using the Strength Trait (including rolls to control Grapples).
Cost: 2Type: Physical
Irreproachable
You have a soul of virtue that is beyond reproach, and others find it difficult if not impossible to
lead you into dishonorable behavior. When making a Contested Roll where the other party is using the
Temptation Skill, you gain a bonus of +1k0 to your roll. Imperial characters may purchase this
Advantage for 1 point.
Cost: 2Type: Social
Ishiken-Do
You have that rarest of gifts, the ability to commune with the Void itself. This gift is similiar in
many respects to the ability to speak to the kami, save that there are no naturally occurring kami
of the Void; the Void itself is a living thing, both everything and nothing at all once. You may
cast Void spells. Only shugenja may take this Advantage, and without this Advantage a character
cannot cast Void spells. Phoenix characters may purchase this Advantage for 6 points.
Cost: 8Type: Spiritual
Kharmic Tie
Your destiny is not yours alone, but is bonded to that of another in some fundamental way. You may
have been close to this other person during a previous life, or perhaps your destiny in this life
will yet be entwined in theirs in some essential manner. Select one person when purchasing this
Advantage. For each point spent on this Advantage, once per session you gain a bonus of +1k1 to the
total of all attack rolls made when fighting for or protecting the person to whom you are bonded.
Cost: 1Type: Spiritual
Languages
The Empire has only one language with two dialects. The world around Rokugan, however, has a wide
variety of nations and cultures, each with their own language. For 1 point, you may learn one human
language from any surrounding culture, including but not limited to: the Yobanjin dialect, Senpet,
Yodotai, Mekham, Merenae, Rhuumal, Thrane, etc. A non-human language, such as the Nezumi or Naga
languages, requires three points and confers only the ability to understand the language and a
limited ability to express very basic concepts verbally.
Cost: 1, 3Type: Mental
Large
You are significantly larger than the average Rokugani, ranging in height from 6'0" to 6'3" in
height. You gain a bonus of +1k0 to the total of all Damage Rolls for any large melee
weapon. Crab characters may purchase this Advantage for 3 points.
Cost: 4Type: Physical
Laughing Plains Native
You possess the traits indigenous to the people of Laughing Plains Village, from whence some distant
ancestor of yours originated. Your dour and bleakly stoic outlook on life grants you a bonus of +5
when rolling to resist any Fear effect.
Cost: 2Type: Mental
Leadership
You have an innate knack for leading and inspiring others in battle. Once per Round during the
Reactions stage, you may add your School Rank plus 1k1 to the Initiative Score of one ally in a
skirmish. This bonus lasts until the Reactions stage of the following round. An individual may only
benefit from one use of this Advantage per Round. Lion characters may purchase this Advantage
for 5 points.
Cost: 6Type: Social
Luck
Fortune favors the mortal man. A number of times per session equal to your rank in this Advantage,
you may choose to immediately re-roll any one roll you make, keeping the higher of the two
results. This Advantage costs 3 points for each rank you wish to purchase.
Cost: 3Type: Spiritual
Magic Resistance
For reasons beyond your understanding, the kami are reluctant to involve themselves with you in any
way. For each rank you possess in this Advantage, all elemental spells targeting you have the TN of
the Spell Casting Roll made to enact it increased by +3. Maho, gaijin, and non-human forms of magic
are not affected by this Advantage. This Advantage costs 2 points for each rank you wish to
purchase.
Cost: 2Type: Spiritual
Medical Remedy
Modern Rokugani medicine can be used to replace damaged body parts – and in some cases improve upon
them. In general, this advantage costs whatever the corresponding disadvantage is worth; replacing a
missing eye would cost 3 points, as the Bad Eyesight Disadvantage is worth 3 points, replacing a
lost limb would cost 6 points, as the Missing Limb Disadvantage is worth 6 points, etc. At the GM’s
discretion, these implants could potentially grant additional abilities (a bionic eye could allow
x-ray and infrared vision, for example).
Cost: 1Type: Physical
Medium
You have a strong connection with the Spirit Realms beyond your own. Though you may not physically
travel to the other Realms, you may project your spirit into them by entering deep concentration.
Your spiritual projection is malleable, and whenever you encounter other spirits while in this state
they will treat you as one of their own unless you choose to reveal your status as outsider to them.
Cost: 4Type: Spiritual
Aranisu’s Blessing
The Fortune of Irony smiles upon you. Once per mod, you may switch the results of one roll with a
willing target as long as both of you were required (or chose) to make the roll. You may switch with
an unwilling target if you beat them in an opposed raw Void roll. This advantage costs 3
points for Monk characters.
Cost: 4Type: Spiritual
Azai’s Blessing
The Fortune of the Endless Void smiles upon you. You gain a Free Raise on any roll made to aid the
operations of a starship. This advantage costs 3 points for Mantis and Pangolin
characters.
Cost: 4Type: Spiritual
Ekibyogami’s Blessing
The Fortune of Plague and Pestilence smiles upon you. You gain +1k1 to any roll to resist the
effects of disease, poison, infection, or any physical affliction – including curses and magical
effects which create such afflictions. This advantage costs 1 point for Crab characters.
Cost: 2Type: Spiritual
Hikora’s Blessing
The Fortune of Oak smiles upon you. You gain 5 Reduction against the first source of damage in any
skirmish.
Cost: 2Type: Spiritual
Hofukushu’s Blessing
The Fortune of Vengeance smiles upon you. Once per mod when a target deals greater than 20 Wounds
against you on a single attack (after Void Reduction), you may activate this technique to deal half
those Wounds (rounded down) on your next successful attack against them. This advantage costs
3 points for Lion characters.
Cost: 4Type: Spiritual
Komashi-Okara’s Blessing
The Fortune of Sorrow smiles upon you. Once per mod, you may spend a Void Point and make some sort
of verbal Awareness-based roll at a TN determined by the GM to induce a state of melancholy in a
target. This may be a Performance roll, a Courtier roll, a Games: Sadane roll, a Sincerity roll –
any social roll that requires you to communicate with someone in some way. This does not have a
defined mechanical effect, but clever players could certainly find a way to use it to their
advantage…
Cost: 2Type: Spiritual
Kurohito’s Blessing
The Fortune of Perfection smiles upon you. Once per mod, you gain +10 to the results of any one
Unskilled roll. This ability may be used to make an unskilled Lore roll for which you do not possess
the appropriate Lore skill. This advantage costs 2 points for Dragon characters.
Cost: 3Type: Spiritual
Jiro’s Blessing
The Fortune of Leadership smiles upon you. You gain +2k0 to any roll to bolster or emotionally
support another person.
Cost: 2Type: Spiritual
Jizo’s Blessing
The Fortune of Mercy smiles upon you. You gain +0k1 to any social rolls when dealing with ronin or
commoners.
Cost: 3Type: Spiritual
Muzaka’s Blessing
The Fortune of Enigmas smiles upon you. When you make any roll to attempt to solve a puzzle, you may
ask the GM for one hint which they must answer truthfully. This does not apply to investigations,
but to actual literal puzzles. This advantage costs 1 point for Phoenix characters.
Cost: 2Type: Spiritual
Namaka’s Blessing
The Fortune of Horses smiles upon you. You gain +1k1 to all Horsemanship and Animal Handling
rolls. This advantage costs 3 points for Unicorn characters.
Cost: 4Type: Spiritual
Otemi’s Blessing
The Fortune of Recovery smiles upon you. All healing spells and medicine rolls directed at you heal
an additional 3 Wounds per the healer’s shindoshi School Rank or Medicine rank. Additionally, no
matter how badly you are injured, as long as you survive, you will be completely healed of your
Wounds within 48 hours.
Cost: 6Type: Spiritual
Sakura’s Blessing
The Fortune of Stories smiles upon you. Once per mod, you may spend a Void Point to use stories of
your epic achievements to take one social action – securing a meeting with an important figure,
overawing a magistrate, etc. – that would only be possible if your Status was two or fewer ranks
higher than it actually is. This advantage costs 3 points for Crane characters.
Cost: 4Type: Spiritual
Tek’tek-kir’s Blessing
The Fortune of Names smiles upon you. You automatically succeed at any roll to recall someone’s name
and personal history.
Cost: 1Type: Spiritual
Tsugumu’s Blessing
The Fortune of Secrets smiles upon you. You may spend a Void Point to determine whether someone else
possesses the Dark Secret or Bad Reputation disadvantages. This does not allow you learn any
information about what those disadvantages pertain to; you simply know there are secrets to be
ferreted out. This advantage costs 2 points for Scorpion characters.
Cost: 3Type: Spiritual
Benten's Blessing
The Fortunate of Romantic Love has showered you with her blessings. Whenever you are attempting to
persuade someone, regardless of the circumstances, you gain a bonus of +0k1 to the total of the
Social Skill Roll in question. This bonus only applies to persuasion, not coercion. This
advantage costs 3 points for Crane players.
Cost: 4Type: Spiritual
Bishamon's Blessing
The Fortune of Strength has taken notice of your might, and has favored you with his blessings.
Whenever you declare and make three successful Raises on an attack roll for the purposes of the
Increased Damage Maneuver, you gain one additional Raise. Free Raises do not count toward activating
this effect. You also gain a bonus of +1k0 to the total of any Strength Trait Rolls. This
advantage costs 4 points for Crab and Lion players.
Cost: 5Type: Spiritual
Daikoku's Blessing
The Fortune of Wealth has favored you with his patronage, and you excel in matters pertaining to
wealth and mercantile pursuits. You gain a bonus of +1k1 to the toal of all Commerce Skill
Rolls. This advantage costs 3 points for Mantis players.
Cost: 4Type: Spiritual
Ebisu's Blessing
You have captured the attention, if only briefly, of the Fortune of Honest Work, and his favor is
clear to those who serve him best. You gain a bonus of +1k1 to the total of all Social Skill Rolls
made with citizens of Rokugan who are not members of the samurai caste. This advantage costs 3
points for Unicorn players.
Cost: 4Type: Spiritual
Fukurokujin's Blessing
The Fortune of Wisdom favors you above all others, and you reap the benefits of his patronage.
Select one Lore Skill when you purchase this Advantage. Whenever you make a Skill Roll using that
Skill, you gain a bonus of +1k1 to the total of that roll. This advantage costs 3 points for
Dragon and Phoenix players.
Cost: 4Type: Spiritual
Hotei's Blessing
The Fortune of Contentment finds you a pleasing tribute to his works, and favors you with his sense
of serenity and his jovial nature. Whenever an effect of any sort, either a spell, Advantage,
Technique, or other effect, would cause you to lose Void Points, the instigator of the effect must
first defeat you in a Contested Void Roll. If the effect already calls for a Contested Roll of some
kind, your roll is instead increased by +10.
Cost: 4Type: Spiritual
Jurojin's Blessing
The Fortune of Longevity favors you, and as a result you can expect a long and healthy life.
Whenever you are rolling to resist the effects of a disease or poison, you gain a bonus of +2k0 to
the total of the roll. This advantage costs 3 points for Scorpion players.
Cost: 4Type: Spiritual
Nickname
Somehow, the pet names you give those around you – both allies and enemies – have a way of sticking.
Spend a Void Point to create a nickname for an NPC, yourself, or a PC and it will stick. Everyone
will refer to this character by this nickname. Note that some names may be immediately responded to
with a duel to the death if the recipient knows you are responsible for them.
Cost: 1Type: Social
Night-Trained
You have catlike vision in the dark. You never suffer any penalties for low-light or full darkness
conditions.
Cost: 1Type: Physical
Naishou Citizen
You are an inhabitant of Naishou Province, a proud and ancient area which has remained dedicated to
the worship of the Fortunes through difficult times. You can buy a Seven Fortunes’ Blessing
Advantage for one less Experience Point. With the GM’s agreement, you can later buy the Advantage
again for a different Fortune, although you lose the original Advantage when doing so. Finally, you
gain a Free Raise on all Social Skill rolls dealing with monks aligned to the Fortune for which you
currently have the Seven Fortunes’ Blessing Advantage.
Cost: 3Type: Social
Nikesake Citizen
As a citizen of Nikesake, you have gained important contacts within the Crane Clan, and your
prestige within court has increased as a result. You gain a bonus of +1k0 on any Social Skill Roll
made interacting with a member of the Crane Clan. You also may purchase the Allies Advantage for one
point less than normal when purchasing Allies within the Crane (the Ally still has a minimum point
cost of 1).
Cost: 3Type: Social
Paragon: Compassion
You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way
of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue
for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may
purchase this Advantage for 6 points.
Any time you spend a Void Point to improve a roll made to directly help those lower than you
in the Celestial Order, you gain +2k2 instead of +1k1.
Cost: 7Type: Mental
Paragon: Courage
You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way
of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue
for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may
purchase this Advantage for 6 points.
You gain a bonus of +1k1 to the total of any roll made to resist Intimidation or to overcome
Fear effects.
Cost: 7Type: Mental
Paragon: Courtesy
You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way
of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue
for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may
purchase this Advantage for 6 points.
Any time you make an Etiquette roll to avoid an embarrassment or breach of honor, you add
+2k0 to the roll.
Cost: 7Type: Mental
Paragon: Duty
You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way
of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue
for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may
purchase this Advantage for 6 points.
You may spend a Void Point on any Skill Roll or Spell Casting Roll to negate all TN penalties
for that roll, including Wound penalties.
Cost: 7Type: Mental
Paragon: Honesty
You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way
of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue
for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may
purchase this Advantage for 6 points.
On a Sincerity (Honesty) roll, you add a bonus of +1k1. You may add this bonus even if you do
not possess the Emphasis, but it would apply in the situation at hand.
Cost: 7Type: Mental
Paragon: Honor
You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way
of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue
for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may
purchase this Advantage for 6 points.
You may add twice your Honor Rank to all rolls to resist Temptation or Intimidation rolls,
instead of the normal bonus.
Cost: 7Type: Mental
Paragon: Sincerity
You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way
of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue
for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may
purchase this Advantage for 6 points.
You may add a bonus of +2k0 to all Contested Rolls using Sincerity.
Cost: 7Type: Mental
Perceived Honor
Others find it difficult to perceive your true nature, a fact that benefits you in concealing your
sometimes questionable actions. For each rank you possess in this Advantage, your Honor is
considered one full rank higher for the purpose of all attempts to discern it. Anyone attempting to
roll Lore: Bushido / Awareness to determine your Honor Rank will determine the false rank instead of
the actual Honor. Each rank of Perceived Honor costs 3 points.
Cost: 3Type: Social
Precise Memory
You have an incredible ability to recall exactly things you have seen or heard. In any situation
where you need to remember something exactly the way it was, whether the wording of something you
read or the details of a person's physical appearance, you add a bonus of +1k1 to your Intelligence
Trait Roll.
Cost: 3Type: Mental
Prodigy
You are a marvel of the dojo, and your sensei believe that you will accomplish incredible things in
your lifetime. Whenever you make a School Skill Roll, you gain a bonus of +1k0 to the roll.
Cost: 12Type: Physical
Quick
You can react quickly to others, seizing advantage where previously there had been none. If you did
not act first during a Combat Round, during the Reactions Stage of combat you may add your Reflexes
Trait to the total of your Initiative Score for all subsequent rounds of this skirmish. This may be
done each Round that you did not act first. Ninja characters may purchase this Advantage for 5
points.
Cost: 6Type: Physical
Quick Healer
Any time you are healed (whether magically or with the Medicine skill), you heal an additional 5
Wounds.
Cost: 3Type: Physical
Read Lips
Either through natural ability or incredible patience and practice, you have the ability to
understand what others are saying even if you cannot hear them, simply by observing how their lips
move. When you are in a situation where others are speaking and you cannot hear them, you can
understand what they are saying by making a Perception Trait Roll against TN 15 + 5 for every twenty
feet away from you the speakers are. Courtier characters may purchase this Advantage for 3
points.
Cost: 4Type: Mental
Reincarnated
Despite having passed through Meido, you retain some faint recollection of your previous life. You
gain +1k0 to any three non-School Skills of your choice (subject to GM’s approval). Any time you
spend a Void Point to enhance a roll using one of those Skills, you suffer the effects of the
Anachronism disadvantage for 1-10 hours. In addition, you will occasionally have dreams or vague
memories from your previous life, which may or may not become relevant to your current existence.
Cost: 6Type: Spiritual
Ruined City Shadow
Being stationed in the Ruined City is a dangerous assignment, even for the most sinister samurai
among the Spider Clan. If the environment were not dangerous enough, the area is rife with potential
enemies, and remaining undetected is the first priority for both Yotsu patrols and Spider operations
within the city. You gain a bonus of +1k0 to the total of all Stealth (Ambush) Skill Rolls made in
urban environments.
Cost: 3Type: Physical
Rogue Leader
You are an ace among aces when it comes to piloting a fighter craft. You gain +1k1 on any Piloting
rolls made within a fighter. This advantage costs 2 points for Tsuruchi characters.
Cost: 3Type: Physical
Sacred Forest Native
The spiritual folk of Sacred Forest Village consider you one of their own due to the nature of your
ancestry, which includes someone from that region. You gain +1k0 to rolls with Lore: Theology and
Lore: Spirit Realms.
Cost: 2Type: Spiritual
Sacred Weapon: Crab: Earth Breaker Tetsubo
4k3 Tetsubo. You may spend a Void Point to enhance damage with this weapon as with a katana.
Cost: 5Type: Material
Sacred Weapon: Crab: Kaiu Blade
3k3 Katana. Unbreakable; -2 to target's Reduction.
Cost: 4Type: Material
Sacred Weapon: Crab: Slayer’s Edge Axe
3k3 Masakari. Add +3 to attack rolls when striking an unaware opponent.
Cost: 4Type: Material
Sacred Weapon: Crab: Oyasu Ono
2k4 Ono. Counts as Jade and deals +1k0 damage to tainted targets.
Cost: 6Type: Material
Sacred Weapon: Crane: Heavenly Spear
3k2 Yari. Can be thrown up to 50’, and deals normal damage when thrown.
Cost: 4Type: Material
Sacred Weapon: Crane: Kakita Blade
4k2 Katana. You may reroll damage once per Iaijutsu duel.
Cost: 5Type: Material
Sacred Weapon: Dragon: Kitsuki Blade
4k2 Katana. Grants a Free Raise when fighting any opponent who you reasonably believe is acting
in violation of Rokugani law.
Cost: 5Type: Material
Sacred Weapon: Dragon: Twi Sister Blades
Daisho. +5 to the TN of all Disarm Maneuvers against you.
Cost: 3Type: Material
Sacred Weapon: Lion: Akodo Blade
4k2 Katana. Your honor rank is considered 1 higher than it actually is while carried.
Cost: 6Type: Material
Sacred Weapon: Lion: Shingen’s Tessen
1k1 Tessen. Doubles all Armor TN bonuses from the War Fans skill.
Cost: 4Type: Material
Sacred Weapon: Lion: Safir’s Wroth
3k4 No-dachi. Grants 1 Free Raise towards the Increased Damage Maneuver.
Cost: 6Type: Material
Sacred Weapon: Mantis: Storm Kama (Pair)
2k2 Kama. +1k0 to attack rolls when wielding both of them.
Cost: 6Type: Material
Sacred Weapon: Phoenix: Inquisitor's Strike
3k2 Wakizashi. Considered Jade against tainted targets.
Cost: 6Type: Material
Sacred Weapon: Scorpion: Shosuro Blade
4k2 Katana. Add +5 to the TN to resist poisons applied to blade.
Cost: 5Type: Material
Sacred Weapon: Spider: Black Steel Blade
4k2 Katana. Any exploding damage dice require the target to make an Earth Ring Roll (TN 15) or
gain 1 point of the Shadowlands Taint.
Cost: 5Type: Material
Sacred Weapon: Unicorn: Moto Scimitar
3k3 Scimitar. +3 to Damage Rolls made while on horseback.
Cost: 5Type: Material
Sacrosanct
Because of some great service you or perhaps your parents performed on behalf of the Emperor, the
Son of Heaven has placed you under his protection. You may not purchase this Advantage unless you
possess an Honor Rank of 6.0 or higher. So long as your Honor does not drop below 6.0, no one of
Honor Rank 5 or higher may attack you unless you attack them first; their rigid code of honor simply
will not allow them to blatantly go against the Emperor's wishes. Willingly entered duels ignore the
effects of this Advantage. Imperial characters may purchase this Advantage for 3 points.
Cost: 4Type: Social
Sage
Whenever you make an Unskilled Roll when using a Lore Skill, you are considered to have one rank in
that skill. Your TN on these rolls is 5 higher than it otherwise would be. This advantage
costs 3 points for Asako and shindoshi characters.
Cost: 4Type: Mental
Sensation
You are capable of enrapturing the crowd, no matter the circumstances. Whenever you would be
required to make a Skill Roll using a Perform Skill you do not possess, you are considered to have 1
rank in that skill.
Cost: 3Type: Spiritual
Shadowed Heart
You have trained your mind to be nigh-inscrutable to those who surround you. Rolls made to discern
your true intentions or motivations, including Social Skill rolls and Spell Casting Roll for any
spells which might lay bare your thoughts, have their TN increased by +5.
Cost: 5Type: Mental
Silent
You have a natural talent for moving silently at all times. You add +1k0 to the total of all Stealth
rolls. Ninja characters may purchase this Advantage for 2 points.
Cost: 3Type: Physical
Sniper
You make impossible long-range shots seem routine. You gain +2k0 on any ranged attack roll at more
than 200’.
Cost: 2Type: Physical
Social Position
You have received an illustrious social appointment, whether through your own accomplishments or
purely because of political reasons. You gain +1 Status Rank.
Cost: 6Type: Social
Soul of Artistry
Your soul soars with the spirit of creativity. Choose either Artisan Skills or Craft Skills when
purchasing this Advantage. Any time that you would be required to make an Unskilled Roll using a
Skill of the chosen type, you are considered to have 1 rank in that Skill. Crane and courtier
characters may purchase this Advantage for 3 points.
Cost: 4Type: Mental
Spy Network
You have access to an intelligence network that can provide you with a variety of covert
information. Once per session if you can contact your spy network you can acquire a piece of useful
information which would otherwise be unavailable. The GM has the final say on what you learn, but it
will always be something useful to your current endeavors. This Advantage cannot be used in
environments where it would be impossible to make contact with your spy network (e.g. wandering the
desert, exploring the Shadowlands or the Shinomen Mori, etc). Daidoji family characters may
purchase this Advantage for 7 points, Scorpion characters may purchase it for 6 points, and
Kolat characters may purchase it for 5 points.
Cost: 8Type: Social
Stolen Identity
The city of Otosan Uchi was once the largest and grandest in Rokugan, and remained so for more than
one thousand years. Even in its ruined state, there are secrets buried within that can reach across
the face of an Empire. Among the ruins, you have discovered the trappings of another life, and can
masquerade among the Great Clans in an established identity, complete with all the proper equipment.
You may choose any one family and School from another Great Clan, as well as an alias. When using
the Acting Skill to deceive others as to your identity, and using this alternate identity, you gain
two Free Raises on any Acting Skill Roll. You gain the Outfit (but not the koku) of the selected
School as well. Needless to say, getting caught in your false identity will lead to dire
consequences. Spider characters may purchase this Advantage for 5 points.
Cost: 6Type: Social
Strength of the Earth
In your soul can be found the spirit of the mountains and the strength of stone. You can overcome
injuries that would cripple other men. Your Crippled threshold is reduced by 5 x your Earth (10 at
Rank 2, 15 at Rank 3, 20 at Rank 4, etc.). This advantage costs 2 points for bushi
characters.
Cost: 3Type: Physical
Student of Shourido
Truly dedicated followers of the Way of Victory are able to prevail despite their rejection of
Bushido. When rolling to resist Temptation, Intimidation, or Fear, you may choose to add +5 to your
roll instead of adding your Honor Rank to the roll. This advantage costs 6 points for Spider
characters.
Cost: 9Type: Mental
Technophile
You have a natural affinity for technology of all kinds. You gain +2k0 when using or repairing any
modern electrical device. This does not apply to starships. This advantage costs 2 points for
Phoenix and Otter characters.
Cost: 3Type: Mental
Touch of the Spirit Realms: Chikushudo
You gain a bonus of +1k1 on all Animal Handling rolls. Shindoshi characters may purchase this
Advantage for 4 points.
Cost: 5Type: Spiritual
Touch of the Spirit Realms: Gaki-do
When you resolve an attack that kills (or knocks out) an opponent, you immediately regain a number
of Wounds equal to five times your Earth rank. Shindoshi characters may purchase this
Advantage for 4 points.
Cost: 5Type: Spiritual
Touch of the Spirit Realms: Jigoku
You may add your Taint Rank to any attack roll and any Skill Roll or Trait roll that uses a Physical
Trait. If you are Lost, you add twice your Taint Rank rather than your normal bonus. You may not
take this Advantage unless you possess the Shadowlands Taint. Shindoshi characters may
purchase this
Advantage for 4 points.
Cost: 5Type: Spiritual
Touch of the Spirit Realms: Maigo no Musha
When you are awarded Glory in an amount greater than 3 points, you receive one additional
point. Shindoshi characters may purchase this Advantage for 4 points.
Cost: 5Type: Spiritual
Touch of the Spirit Realms: Meido
You gain a bonus of +2k0 to Contested Rolls versus attempts to manipulate you in social
interactions, such as use of the Courtier Skill. Shindoshi characters may purchase this
Advantage for 4 points.
Cost: 5Type: Spiritual
Touch of the Spirit Realms: Sakkaku
You gain a bonus of +1k1 on Sincerity (Deceit) rolls. Shindoshi characters may purchase this
Advantage for 4 points.
Cost: 5Type: Spiritual
Touch of the Spirit Realms: Tengoku
You gain a bonus of +2k0 on Earth Ring Rolls made to resist the Shadowlands Taint. Shindoshi
characters may purchase this Advantage for 4 points.
Cost: 5Type: Spiritual
Touch of the Spirit Realms: Toshigoku
When making a Move Action to get into range to attack an opponent, the distance of your move is
increased by 5 feet. Shindoshi characters may purchase this Advantage for 7 points.
Cost: 8Type: Spiritual
Touch of the Spirit Realms: Yomi
Select one School Skill. You gain a bonus of +1k0 on all Skill Rolls made using that
Skill. Shindoshi characters may purchase this Advantage for 6 points.
Cost: 7Type: Spiritual
Touch of the Spirit Realms: Yume-do
You can recover all expended Void Points with only four hours of rest, rather than the normal full
night of eight hours of rest. Shindoshi characters may purchase this Advantage for 4
points.
Cost: 5Type: Spiritual
Utility Belt
You always seem to have random objects on hand; no one knows where you keep these things. Once per
mod, you may pull any mundane non-weapon item out of your pocket.
Cost: 1Type: Material
Virtuous
You embrace virtue in your every thought and action. You possess one additional rank of Honor above
your normal starting value (as determined by your School).
Cost: 3Type: Mental
Voice
You have a voice that others find pleasing in virtually every respect. You gain a bonus of +1k1 on
any Perform Skill Roll that utilizes your voice, such as Perform: Singing or Perform: Oratory.
Cost: 3Type: Physical
Void Versatility
You have a great capacity for drawing upon the strength of the Void as it exists within other
elements. Select any one non-Void Ring. You may expend spell slots associated with that Ring to use
Void spells in addition to their normal use. Only shindoshi with an Affinity for Void spells
may purchase this Advantage.
Cost: 4Type: Spiritual
Wary
You are constantly on alert, always looking out for the unexpected. When rolling Investigation
(Notice) / Perception against Stealth (Ambush) / Agility to detect an ambush, you add +1k1 to your
roll.
Cost: 3Type: Mental
Watanu-Trained
The Watanu ronin of Iron Heart Village are well known throughout the region for their superior
skills in smithing. Select one Craft Skill related to the creation of metallic goods (not weapons or
armor). When making Skill Rolls to create such items, you gain a bonus of +1k1.
Cost: 1Type: Mental
Water Hammer Citizen
Your time spent within Water Hammer City has given you an affinity for crafting, even if you have
not devoted your life to the pursuit of such things. You gain one rank in a Craft Skill of your
choice (this may not take you over the maximum beginning rank of 4). When determining the time
required to craft any particular item, the cost of the item is considered one coin type smaller for
you (for example, an item that has a cost measured in koku would determine its crafting time as if
it were measured in bu, and an item with a cost measured in bu would determine the time as if it
were measured in zeni).
Cost: 3Type: Social
Way of the Land
You are intimately familiar with a particular region, having traveled it extensively to the point
that you know it as well as the interior of your own house. Select the lands of one family, a major
city, or some other reasonably sized region. While you are within that region, it is not possible
for you to get lost, and you know the location of any available resources to be found
there. Unicorn characters may purchase this Advantage for 1 point.
Cost: 2Type: Mental
Wealthy
Your branch of the family is particularly wealthy, and they have granted you additional resources in
order to facilitate your fulfillment of your dury. For each point spent on this Advantage, you gain
one additional koku, to be added to the amount in your School outfit. Crane, Unicorn, and
Imperial characters may purchase this Advantage for 1 point less than normal (the first rank
always costs 1 point).
Cost: 1Type: Material
Well-Connected
Choose one court when you purchase this Advantage. One time each session per level of the Advantage,
you may roll Courtier / Awareness at TN 20. If successful, you gain the benefit of one minor favor
from someone else at court. This favor should not be something that inconveniences the benefactor,
and it will only be a small piece of information (e.g. "the daimyo intends to go hunting tomorrow")
or a simple bit of assistance ("I assigned you to a later guard shift"). The favor, however, will
always be useful to some task you are currently pursuing. Courtiers may purchase this
Advantage for one point less.
Cost: 3Type: Social
Zakyo Toshi Citizen
Being raised in a city that wholly embraces commerce, gambling, and other such pursuits has allowed
you many opportunities to improve your financial lot in life. You gain an additional rank in one
Games Skill of your choice. The starting koku of your School’s Outfit is increased by 50%.
Cost: 3Type: Social
Zatoichi
Where you’re going, you don’t need eyes to see. You are immune to any mechanical effects of the
Blinded condition. You are still considered Blinded when hit by it – you simply ignore the
associated penalties. This advantage costs 3 points for Dragon characters.
Cost: 4Type: Spiritual
Zero-G Training
You are well-trained in operations conducted in the vacuum of space. You suffer no penalties for
acting in Zero-G (which normally confers a -1k1 penalty to all physical actions). This
advantage costs 1 point for Crab and Boar characters.